JOHNNY KUZMANOVSKI
LEVEL DESIGNS

The main menu of the hypothetical game allowing the player to visit social media and play the game. The background provides a smooth transition into the gameplay as the player begins their journey at the dock.

The gameplay is depicted through the user interface and in level assets. The health of the player is depicted through the character portrait. While the inventory and enemies are depicted in level. The background provides a seaming-less transition in the level.

Paused Menu showcases the options and allows the player to simply identify the options of the game. The cavern background transitions with the forest background through the visible trees in the background.

The main menu of the hypothetical game allowing the player to visit social media and play the game. The background provides a smooth transition into the gameplay as the player begins their journey at the dock.
LEVEL DESIGNS
Overview
These level designs were created for a hypothetical adventure game where the player is exploring an unknown island to find a mythical legend. The title menu has been created with the actual level design of the game to provide a fluent transition into gameplay. Zoomed gameplay screen to showcase the combat style and information of the game while maintaining the lighting and colour palette. Paused Menu showcases potential animation using the vines and showcases simple options that the player can choose and identify. The level showcases the forest outside of the cave. All these elements work together to create seamless transitions of gameplay and different aspects of the hypothetical game.
Tools Used
Adobe Photoshop